Dariff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is greasy and uncared for. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is calm most of the time but flees social interaction. She is obsessed with finding treasure.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and she is greedy
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 380 gp. 1 Masterwork Common Ranged Weapon.
Yurgunn Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her greataxe. Her white hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are brown.
Personality: Yurgunn wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... Yurgunn is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised in a white middle class family as the only child. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Painter and was forced into it by her family; and wants to raise her children well
Ideals: Disciplined. Flaws: Mundane. Bonds: Family, Debt. Occupation: Painter
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. 1 Masterwork Thieves’ tools.
Modean Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Doctor uniform. He wears a Stetson hat to hide his balding. His eyes are likewise white.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He is unsatisfied with his job; and to be a junk dealer again
Ideals: Athletic, Pacifist. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 12 (+1) | 3 (-4) | 20 (+5) |
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 5000 cp. 1 Half-Plate.
Lamlis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of his god around his neck, and a falchion on his belt. With a patchy white beard and wild white hair. His eyes are hazel and catlike.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. A true patriot, Lamlis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Bonds: Attractive, Military, Immigrant. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
