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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Susannah Garfield, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. With wild white hair. This green eyed northerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Susannah and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Joker, Fighting. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Susannah Garfield, Female Human Monk 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Naamah Remorse, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a green costume with the symbols of luck on her torso. Her red hair, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: She will rave to anyone who will listen. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Naamah was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Persistence. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Naamah Remorse, Female Tiefling Commoner 2
Medium (4'7") Tiefling, Chaotic Good (CR 2)
Armor Class 6
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 6 (-2)12 (+1) 8 (-1)8 (-1)
Skills Athletics +4, History +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged -2 / 1d6-4, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Oriel Kenley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born the only child of a wealthy merchant. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter.

Ideals: Gifted, Professionalism, Entrepeneur. Bonds: Immigrant, Family. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Oriel Kenley, Female Human Warrior 2
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 4 (-3)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 380 gp. Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Valida Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is typically in her Animal Trainer uniform. Her hair is white and curly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to make people angry or surprised. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Valida was born the youngest of three triplets. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has set out to sabotage the competition.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by her family; and expand her business

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Attractive, Family. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Valida Gorunn, Female Dwarf Warrior 1
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)2 (-4)
Skills Performance -2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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