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NPC Generator

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Advanced [show]


Duergath Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a slight overbite and is overall scrawny. He keeps his long silver hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Duergath lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Insane, Greedy. Bonds: Guardian, Job, Family. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Duergath Bigtoe, Male Dwarf Ranger 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)9 (-1) 8 (-1)9 (-1)
Skills History +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy grey suit. His hair is black and very short. He has violet eyes and a grey hat with a pastel feather.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with painting.

History: He got into the Layabout business at a young age. He struck it rich when he found rare goods in large quantities. He became a Layabout soon after.

Motivation: Money/treasure; and revenge

Ideals: Disciplined, Artistic. Bonds: Attractive, Job, Rich, Enemies. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Richard Staurheim, Male Human Warrior 2
Medium (6'4") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +0, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Medrash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears green leather gloves, a green jacket, and tight pants. His scarlet crest is unkempt and raggedy. His eyes are red.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Medrash Xephyrbahnor, Male Dragonborn Barbarian 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)10 (+0) 6 (-2)7 (-2)
Skills Deception +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. Brown-green garnet (160 gp).


Social Check DCs


Ielenia Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of spears on her belt, each one with a jet on the hilt. She sports a flattop hair cut. She has green eyes and a tan hat with a yellow feather.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Further she is a bit of a stoner and is frequently out of it.

History: She was born a particularly ugly child, much to the horror of her parents. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Fighting, Philantrophist. Flaws: Addict, Ugly. Bonds: Debt. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Ielenia Xistsrith, Female Elf Fighter 2
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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