Gesrethe Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a green armored body suit, with a simple grey line shooting up and back down. Her rusty crest is lengthy and is close to two feet long. Her fierce gold eyes like to dwell on things.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Gesrethe took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Elysande Southey, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She is bristling with hidden weapons, mostly nunchakus and shields. She has a long red ponytail with little hanging trinkets. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her arcane abilities were realized during a raid on her village. She got away from her former life and has fallen to alcoholism.
Motivation: She is currently in port desperately looking for someone to get her out; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Criminal record, Slave. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Helja Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a tan scarf. She carries with her a set of flails, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears her golden hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She misses her home and complains about the freezing weather, even in summer.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helja fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and she seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant, Mentor. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Banded agate (6 gp).
Windy Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear pastel pants and tee shirts. His fur is short and yellow. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Knight, but he got bored and became a Sailor. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic, Gifted, Philantrophist. Bonds: Guardian, Job. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 7 (-2) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!