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NPC Generator

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Advanced [show]


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and revenge

Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Military. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Anverth Nopenstallen, Male Gnome Monk 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a grey coat and is in decent physical shape. His blonde hair is smooth and relatively long. His eyes are a pleasant green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Orsik took refuge in the large cave and found the beat up longsword and armor he uses now. He became a Marshal soon after.

Motivation: A deep hatred of goblins; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Orsik Goldfinder, Male Dwarf Cleric 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 19 (+4)5 (-3) 10 (+0)8 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs


Hunter Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized jet on his right hand. His red hair is kept up in a ponytail inside a small hat. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Hunter Berevan, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 9 (-1)13 (+1) 11 (+0)6 (-2)
Skills Acrobatics -1, History +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 pp. Freshwater pearl (5 gp).


Social Check DCs


Agnes Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She plays an instrument quite well.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Athletic, Optimist, Artistic. Flaws: Ugly. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Agnes Ilphelkiir, Female Half-Elf Warlock 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 160 gp. Jet (150 gp).


Social Check DCs

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