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NPC Generator

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Advanced [show]


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear brown pants and tee shirts. Her auburn hair has been sun bleached extensively. Her eyes are blue and beady.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born to loving parents in a slum to the south. In her 15th year, her parents were killed by a drow raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against drow.

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Immigrant, Poor. Occupation: Shipwright

Voice: Rolls R's

Attributes [hide]

Sannl Aranore, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)7 (-2) 6 (-2)9 (-1)
Skills Animal Handling +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 390 gp.


Social Check DCs


Ermina Rowley, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has wavy golden hair. Her eyes are violet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. Her father took her hunting and taught her how to get in the mind of other creatures. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of gnolls; and many gnolls want her driven away

Ideals: Impeccable. Flaws: Selfish. Bonds: Adventurer, Nature, Enemies. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Ermina Rowley, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)8 (-1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 4 Tanglefoot bags.


Social Check DCs


Gorbundus Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His crest is brass and curly. His gold unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.

History: Gorbundus was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He struck the Weaver job and began his own company from there.

Motivation: To be a Bellfounder again; and he is unsatisfied with his job

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Gorbundus Hshhsstoroth, Male Dragonborn Fighter 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. Jet (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long yellow fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Flask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the east

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Mentor. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Flask Candle, Male Tabaxi Bard 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 8 (-1)11 (+0)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp.


Social Check DCs

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