Ekk Kendal, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a tan coat with pastel slacks. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has slicked back auburn hair. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Ekk was born the youngest of three triplets. Her first spouse was a Shipwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She left for the north, certain she would find work there.
Motivation: Further expansion of business; and to be a shipwright again
Ideals: Gifted. Bonds: Slave, Family, Immigrant, Job. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 1 (-5) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 160 gp. Rhodochrosite (8 gp).
Meriele Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses in yellow turtlenecks beneath a green coat with blue slacks. With bright brown hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Navigator, but she got bored and became a Armorer. She is searching for what she claims is her rightful reward.
Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and further expansion of business
Bonds: Attractive, Enemies, Adventurer, Poor, Job. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 310 gp.
Spear Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his long cinnamon fur kept up in a rat tail. His copper eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Tabaxi culture. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Spear was born the youngest of three triplets. A gifted student he started as a Ruler, but he got bored and became a Sailor. He inherited the family business which he has now maintained for 11 years.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he desires power and/or immortality
Flaws: Racist. Bonds: Immigrant, Family, Job, Adventurer. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Norman Eastoft, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left leg appears badly burned and disfigured. His silver hair is unkempt and raggedy. He has gray eyes and a grey hat with a white feather.
Personality: Cocky and sure of himself, he believes he is the best Bowyer born in the past three hundred years. Flattery will make him almost putty in your hands.
History: Born to a Soapmaker, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Bowyer. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 90 gp.
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