Fallthra Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is generally shirtless and showing off her tattooed chest. Her auburn hair is smooth and relatively long. Her eyes are violet and catlike.
Personality: She is very quiet and rarely speaks above a whisper. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She left for the south, certain she would find work there.
Motivation: A deep hatred of giants; and she wants revenge against giants
Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Unemployed
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 gp.
Vicky Weld, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an entirely brown suit with tan socks and a vest with buckled shoes. Her long black hair is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She is a Body Guard first and foremost. She believes firmly that knowledge should be universal. Vicky enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Hedonist. Bonds: Immigrant, Job, Slave, Rich. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 200 sp.
Zaffrab Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a brown handlebar mustache and slicked back brown hair. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 3 (-4) | 9 (-1) | 15 (+2) | 7 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Rangrim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a brown shirt with thin black vertical stripes and tan pants, marred by beers. He has done his best to style his white hair to look like a famous performer. His violet eyes are passionate and lively.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Rangrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family.
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Family. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!