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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Antagonistic, Secretive, Fearful. Bonds: Religious, Nature. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Henry Brandon, Male Human Barbarian 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +0, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Elaim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt with thin yellow vertical stripes and green pants. He wears his hair in dreadlocks. His brown eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. Elaim was born on a far western island where he grew up under the tutelage of his mother, an expert Herbalist. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Flaws: Secretive. Bonds: Immigrant, Job, Religious, Mentor. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Elaim Hammerstone, Male Dwarf Adept 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Golden pearl (80 gp).


Social Check DCs


Melech Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. Beneath his clothing is a huge mess of scar tissue. His black hair is unkempt and raggedy. His thin eyebrows rest above his beady gold eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to get laid

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Poor, Military. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Melech Charisma, Male Tiefling Adept 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Greethen Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black leather gloves, a black jacket, and tight pants. His scarlet crest is slicked back into a classic pompadour. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Greethen Pfaphnyrennish, Male Dragonborn Warrior 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)4 (-3) 8 (-1)13 (+1)
Skills Arcana -1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. 3 Alchemist’s fire.


Social Check DCs

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