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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Avelina Halsey, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, grey, dusty cloak. With bright white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is mildly Human supremacist, though she does not identify as such. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Avelina grew up listening to her father's many stories. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Racist, Addict. Bonds: Adventurer, Rich. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Avelina Halsey, Female Human Aristocrat 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 6 (-2)8 (-1)
Skills Medicine +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Greeba Rutland, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a black suit, grey shirt, and black tie. Her auburn hair is smooth and relatively long. Her eyes are blue and catlike.

Personality: Greeba is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also is a firm believer in the womanly ideal.

History: She was raised in a white middle class family as the only child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To end her boredom; and she is greedy

Ideals: Extrovert. Flaws: Impulsive, Mundane, Antagonistic. Bonds: Rich. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Greeba Rutland, Female Half-Orc Fighter 1
Medium (5'9") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)6 (-2) 6 (-2)11 (+0)
Skills Athletics +2, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Magnifying glass.


Social Check DCs


Griselda Richie, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. Her golden hair is braided into rings. This blue eyed easterner is not easily forgotten.

Personality: This woman loves singing and to teach people singing more than just about anything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Mayor, Griselda learned a great deal about her mother's area of expertise. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she feels threatened by others

Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Griselda Richie, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp. 1 Darkwood Buckler.


Social Check DCs


Criella Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green painted combat armor at almost all times, and she perpetually has her pickaxe ready. Her hair, while still mostly chestnut, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: Her tongue was cut out and she uses sign language. She is obsessed with finding treasure.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Tanner father left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Criella Ignominy, Female Tiefling Warrior 1
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)13 (+1) 11 (+0)5 (-3)
Skills Perception +2, Persuasion -1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 4000 cp. Coral (160 gp).


Social Check DCs

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