Marastyr Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. She wears a top hat to hide her balding. She has brown eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She has chosen to use the inheritance that was left to her frivolously. She hasn't been sleeping well lately.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Disciplined, Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 170 gp.
Alice Bradshaw, Female Human [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and is wearing colorful clothing, dressed as a Navigator. Her skin is also unnaturally pale. Her long blonde hair reaches down to her waist. Her thin eyebrows rest above her beady gray eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Alice was raised in a hard working conservative environment. She has had some formal singing training, and achieved minor success. She has achieved small success as a Navigator.
Motivation: To get a good night's sleep; and she has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp.
Tordrid Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she very much looks the part of a Mason. She sports red long hair. Her ears are large.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. As long as the job gets done she does not care how it got done.
History: She was born to a criminal king-pin and mafia family A gifted student she started as a Navigator, but she got bored and became a Mason. She inherited the family business which she has now maintained for 6 years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Mason
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 17 (+3) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Large well-done wool tapestry (300 gp).
Maiathah Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear yellow clothing when she does not wear armor. Her auburn hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Born in a small village she learned the ways of the warrior from her father. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Elven people; and elven compassion
Ideals: Disciplined, Fighting. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. 1 Masterwork Thieves’ tools.
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