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NPC Generator

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Advanced [show]


Ront Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, black cloak. His hair is white and curly. His eyes are violet and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he wants revenge against illithids

Ideals: Joker, Impeccable. Flaws: Insomniac. Bonds: Immigrant, Enemies, Nature. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Ront Birkenhead, Male Half-Orc Barbarian 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 7
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 7 (-2)5 (-3) 14 (+2)5 (-3)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +4

Possessions: 30 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Mary Wellington, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She speaks before she thinks and is too direct. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born in the north. Mary was born on a far northern forest where she grew up under the tutelage of her father, an expert Weaver. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her absent father; and doesn't want to be a weaver and was forced into it by her family

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Immigrant. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Mary Wellington, Female Human Warrior 2
Medium (5'0") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 160 gp.


Social Check DCs


Taklinn Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His top hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Guardian, Religious, Enemies. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Taklinn Lutgehr, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Torinn Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black cloak and cross-gartered white stockings. He is muscular with a powerful set of arms. His red crest is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He wants to meet his childhood hero.

Ideals: Justice. Flaws: Racist, Disease. Bonds: Criminal record, Adventurer. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Torinn Phrahdrandon, Male Dragonborn Monk 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp. 1 Simple lock.


Social Check DCs

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