Millicent Ramsey, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She keeps her chestnut hair in a pixie cut. Her face is scarred and worn.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. Now she works as a dancing tutor during her time off.
Motivation: To share knowledge with the world; and she's looking for her big break
Ideals: Artistic, Justice, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Agatha Chester, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear brown pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her golden hair is smooth and relatively long. She has a dull look in her blue eyes.
Personality: Agatha is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses divination through singing.
History: Gifted from a young age, Agatha studied abroad. She was taken as a slave by a traveling circus and forced to perform She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and to be a blacksmith again
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Slave, Job. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 7 (-2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp. 4 Tanglefoot bags.
Siffress Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. She keeps her long golden hair kept up in a rat tail. Her brown eyes are slightly larger than normal.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make her almost putty in your hands.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Artistic. Flaws: Selfish. Bonds: Adventurer, Criminal record, Family. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 sp.
Seven Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has done his best to style his black fur to look like a famous performer. His eyes are green and beady.
Personality: A skeptical and narcissistic man, Seven's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: A deep hatred of illithids.
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 110 gp. 3 Smokesticks.
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