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NPC Generator

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Advanced [show]


Melech Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is matted, messy, and big. His eyes are likewise white.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich, Nature, Job. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Melech Instinct, Male Tiefling Bard 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)8 (-1) 12 (+1)16 (+3)
Skills Deception +5, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lone On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears skinny pants and wears a brown and black robe with the hood down. Her fur is short and black. This green eyed northerner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She believes the world needs to unite to get rid of brigands once and for all.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Lone reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by brigands. Lone was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and many brigands want her driven away

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Lone On the Water, Female Tabaxi Expert 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 50 gp.


Social Check DCs


Katherine Richie, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Nature, Rich. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Katherine Richie, Female Human Fighter 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 4000 cp. Chalcedony (50 gp). 1 Half-Plate.


Social Check DCs


Norûk Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long white hair reaches down to his waist. He has hazel eyes and a black hat with a white feather.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Blacksmith in town.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Religious, Job, Rich. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Norûk Graeme, Male Half-Orc Fighter 3
Medium (5'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)9 (-1) 10 (+0)4 (-3)
Skills Acrobatics +1, Deception -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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