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NPC Generator

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Advanced [show]


Norsko Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in black turtlenecks beneath a tan coat with pastel slacks. He keeps his long brown hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Norsko was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Masseuse.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Optimist. Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Norsko Eastaughffe, Male Half-Orc Expert 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)8 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Heward Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a violet shirt with thin grey vertical stripes and green pants. His hair is black and curly. This hazel eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Half-Elves. As long as the job gets done he does not care how it got done.

History: Born in the north to a Butcher, Heward learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Butcher.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Heward Durkin, Male Half-Elf Rogue 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)6 (-2) 9 (-1)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 30 pp. Chrysoberyl (120 gp).


Social Check DCs


Myathethil Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears suspenders and tan workpants. Her shirt is yellow, and she wears a heavy tan leather apron most of the time. Her blonde hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end; and to settle down with her crush

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Has a crush, Poor. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Myathethil Xiloscient, Female Elf Aristocrat 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 5 (-3)7 (-2) 8 (-1)8 (-1)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 120 gp. 4 Alchemist’s fire.


Social Check DCs


Zykroff Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, and carries hand crossbows. Her brass crest is lengthy and is close to two feet long. Her gold unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Zykroff will drive conversation. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Family, Rich, Nature. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Zykroff Orexijandilin, Female Dragonborn Fighter 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)8 (-1) 9 (-1)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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