Lerissa Caution, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She has a large green mantle and cape that has been intricately interwoven into her grey robe. Her hair is silver and very short. She has several tiny topaz earrings on each ear.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting, Logical, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 5000 cp.
Altho Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: A deep hatred of goblins; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 pp.
Travok Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair has been sun bleached extensively. His eyes are likewise blue.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Antagonistic, Hedonist, PTSD. Bonds: Rich, Criminal record. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (8 gp). 1 Masterwork Common Melee.
Kadana Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no crest. Her fierce red eyes like to dwell on things.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Kadana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She has never given up on her music dream.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Optimist, Artistic, Impeccable. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
