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NPC Generator

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Advanced [show]


Sammal Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He uses divination through singing.

History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Sammal Tragedy, Male Tiefling Expert 1
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Hobart Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy red suit. With a patchy white beard and wild white hair. He has brown eyes and a red hat with a brown feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was always a brilliant, if unscrupulous mind. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Hobart Shadowquick, Male Halfling Cleric 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 8 (-1)7 (-2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Drifting Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel small hat and pastel clothes. He has a slight overbite and is overall scrawny. His brown fur, when down, is lengthy. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Drifting Thunder, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 6 (-2)10 (+0)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0

Possessions: 50 gp.


Social Check DCs


Trail Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear ponchos typically of a light pastel in addition to tight pants. Her lavender fur is drawn into a tight pony tail with a card scrunchie. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As long as the job gets done she does not care how it got done.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trail took refuge in the old dungeon and found the beat up mace and armor she uses now. By chance she met her sister recently and the two have been together since.

Motivation: Wants to raise her children well.

Ideals: Professionalism. Flaws: Cynical. Bonds: Nature, Family. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Trail Thunder, Female Tabaxi Ranger 1
Medium (4'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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