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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emmeline Livingstone, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She is physically well-built. Her auburn hair is wavy and long. Her thin eyebrows rest above her beady blue eyes.

Personality: She loves telling others what to do and how they should feel about things. The war was a terrible time for her, and Emmeline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: When she was but 8 years old her parents immigrated from the south. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Emmeline Livingstone, Female Human Expert 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Moss agate (5 gp).


Social Check DCs


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is braided into rings. This hazel eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Orsik grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption.

Flaws: Shy, Insane. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Orsik Eversharp, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)5 (-3) 15 (+2)3 (-4)
Skills Animal Handling +4, Performance -2
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3000 cp.


Social Check DCs


Modean Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'9" eastern man, he is renowned for his bright green suits and hats. He wears his red hair down. His eyes are likewise white.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Architect business at a young age. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Expand his business; and he wants revenge against goblins

Flaws: Sensitive, Hedonist. Bonds: Job, Adventurer, Enemies. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Modean Virtue, Male Tiefling Rogue 1
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 200 sp.


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. His long brown hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He became a Brewer soon after.

Motivation: Retire the richest man in the east.

Ideals: Persistence, Entrepeneur. Flaws: Insane, Racist. Bonds: Job. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Ranger 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 5 (-3)15 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 7
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30 gp.


Social Check DCs

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