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NPC Generator

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Advanced [show]


Gerald Trowbridge, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a grey suit, white shirt, and tan tie. His brown hair is styled in orderly dreadlocks. His brown eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.

History: Gerald was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Adventurer, Family. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Gerald Trowbridge, Male Human Commoner 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp. 1 Darkwood Buckler.


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown fur is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's in love; and he wants to get laid

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Wizard 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Azurite (13 gp). 3 Holy water.


Social Check DCs


Nelkin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of maces on his belt, each one with a jet on the hilt. He wears his hair in dreadlocks. He has several tiny jet earrings on each ear.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Nelkin Hogcollar, Male Halfling Paladin 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red garnet (110 gp).


Social Check DCs


Oskar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears baggy brown pantaloons and a blue scarf. His hair is chestnut and curly. His gray eyes peer out from beneath his small brown hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Junk Dealer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Sabotage a competitor; and to be a shepherd again

Ideals: Professionalism. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Helcral, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 90 gp.


Social Check DCs

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