Philomena Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her whole body is exceptionally muscular. Her golden hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the east. She is lazy and tries to find solutions quickly.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero.
Ideals: Pacifist, Gifted. Flaws: Lazy. Bonds: Immigrant. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp.
Oblar Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His silver hair is slicked back into a classic pompadour. His half smiles and brown eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. Amethyst (140 gp). 1 Masterwork Uncommon Weapon.
Engong Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in earthy colors with a white and grey handkerchief worn on her left side. Her hair is silver and curly. Her fierce blue eyes like to dwell on things.
Personality: Engong is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Engong grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. During her travels, Engong and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Engong discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Engong fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Wants to open a new tavern; and she's looking for her big break
Ideals: Athletic, Extrovert. Flaws: Impulsive, Disease. Bonds: Adventurer, Job. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 6
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 3 (-4) | 15 (+2) | 1 (-5) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged -2 / 1d6-4, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 5 |
Possessions: 1200 sp. 1 Masterwork Light wooden shield.
Cask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. His fur is white, silky, and of moderate length. He has amber eyes and a pastel hat with a tan feather.
Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Sailor, his mother struggled to pay the bills. When Cask reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
