Richard Wallace, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Olunt Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear brown clothing when he does not wear armor. He is an epitome of beauty. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to loving parents in a slum to the west. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in warhammer use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Enemies, Poor. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1000 sp. 4 Acid flasks.
Alexandre Langley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time, he is not a threatening figure. His long auburn hair reaches down to his waist. He has violet eyes and a grey hat with a violet feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Lazy. Bonds: Attractive, Adventurer. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 sp.
Shane Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.
History: Sold as a small child to a wizard, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Mentor, Adventurer. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!