Korfel Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a blue coat over a black low-cut shirt, and a small hat upon his head. He is tall, broad shouldered and powerfully built. His head has been shaved. His violet eyes dart from person to person to random spaces in the air.
Personality: This man loves painting and to teach people painting more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Korfel was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He struck the Spice Merchant job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a barrister again
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 7 (-2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 2000 cp. Brown-green garnet (130 gp). Blue quartz (9 gp). Smoky quartz (40 gp). 2 Acid flasks.
Keyleth Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This western woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Her head has been shaved. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Keyleth was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: Expand her business; and she is unsatisfied with her job
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1 Masterwork Thieves’ tools.
Shedinn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His white crest is heavily combed to the left. He has several tiny amethyst earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Shedinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small mountains village. When Shedinn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Flaws: Secretive. Bonds: Rich, Family, Nature, Military. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Arumawann Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is long and unkept. He has gleaming, smiling hazel eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Gardener, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family, Poor. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Lapis lazuli (7 gp). 1 Masterwork Uncommon Weapon.
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