Adrik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He is tall, broad shouldered and powerfully built. His hair is short and golden. His fierce amber eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Butcher, Adrik learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.
Motivation: To pay off his debts; and he's repulsed by the pc
Flaws: Antagonistic, Shy, Addict. Bonds: Job, Debt. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate.
Quick Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tattered old clothes. Her yellow fur is long and unkept. Her blue unseeing eyes seem to look past you.
Personality: She is a hateful person. She taunts others and blames them for her problems. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to loving parents in a slum to the north. Through the years after Quick was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Quick's mother didn't care for her much, and the feeling was mutual. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Actor
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. An abacus with copper, silver and gold markers (120 gp).
Nyx Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A 3'6" western woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has dyed her greying brown hair a little too much giving a sharp brown color. She has violet eyes and a blue hat with a violet feather.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Adventurer father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Grom Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, white cloak. His hair is short and auburn. His eyes are likewise amber. His teeth are white and perfect.
Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and expand his business
Flaws: Disease. Bonds: Attractive, In love, Job, Family. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 4 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp.
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