Cressel Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. He keeps his blue hair in a pixie cut. He has gleaming, smiling black eyes.
Personality: Cressel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Slave Trader father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Extrovert, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 500 sp. Jasper (50 gp).
Akmen Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a robe, a symbol of death around his neck, and a falchion on his belt. He keeps his purple hair in a flapper bob. His red eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Akmen was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Persistence. Flaws: Shy, Impulsive. Bonds: Attractive. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 6 (-2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 10 pp. Solid gold idol (200 gp).
Darrak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His auburn hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Darrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Darrak lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Family, Rich. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +1
Possessions: 310 gp.
Anne Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. Her golden hair is lengthy and is close to two feet long. Her blue eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic woman, Anne's first love is herself. Her second love is also herself. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anne took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by giants. Anne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She's attracted to the PC; and wants a kiss
Ideals: Impeccable. Bonds: Religious, Nature, Enemies, Has a crush. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
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