Falkrunn Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. Her moppish white hair is in a traditional bowl cut. She has hazel eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Falkrunn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Falkrunn's mother didn't care for her much, and the feeling was mutual. She tends to her Blacksmith job now, and dutifully fulfills any obligations she has.
Motivation: Doesn't want to be a Blacksmith and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 140 gp. Citrine (30 gp).
Edge In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'0" southern woman, she wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. Her orange fur is knotted and matted. She has a tattooed face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has all her life been fascinated with writing.
History: The child of a Dyer, who enjoyed hunting, Edge was taken on many hunting expeditions. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: Wants to have a good time and be beloved; and she feels that her past leaves her morally obligated to help
Ideals: Artistic, Optimist. Flaws: Terse. Bonds: Nature, Criminal record. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. 1 Darkwood Shield.
Silgre Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'7" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long chestnut ponytail with little hanging trinkets. Her eyes are hazel and beady.
Personality: Stoic and calm, she prefers to meditate than take action. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of western immigrants she idolized her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Ugly, PTSD. Bonds: Immigrant, Military. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp. A roughly beaten golden orb (70 gp).
Geoffrey Clare, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey tunic with tan highlights, and long yellow pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His hazel eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Geoffrey was born on a far southern forest where he grew up under the tutelage of his mother, an expert Carter. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and to share knowledge with the world
Ideals: Joker, Logical. Bonds: Rich, Immigrant, Family. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
