Eran Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She wears suspenders and white workpants. Her shirt is black, and she wears a heavy white leather apron most of the time. Her silver hair is lengthy and is close to two feet long. Her blue eyes dart from person to person.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a font of random trivia from the lore and stories she has discovered
History: Eran was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 6 (-2) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 260 gp. 1 Half-Plate.
Malmûg Fulton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky black painted plate armor. His golden hair is thinning but still full. His eyes are brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Malmûg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Malmûg has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he feels kind of lost in life
Ideals: Disciplined. Flaws: Depressed, Disease, Insomniac. Bonds: Military. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 3 (-4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 5000 cp. 1 Darkwood Shield.
Mary Shelly, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown hair is cut short. She wears an eyepatch.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she would like to get married and retire
Flaws: Ugly, Impulsive, PTSD. Bonds: Nature, Immigrant. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 gp. Silver chalice with lapis lazuli gems (120 gp). An abacus with copper, silver and gold markers (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Holy water.
Anne High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She sports red clothing, slightly heavier than average wear. She carries with her a set of greataxes on her belt, each one with a aquamarine on the hilt. Her hair is golden and curly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She enjoys reading and quiet.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in greataxe use. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and her religion dominates her actions
Ideals: Fighting, Passionate, Logical. Bonds: Religious, Enemies. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 6 (-2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 300 sp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
