Whurbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. He has several tiny amber earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down.
Flaws: Shy, Mundane. Bonds: Rich, Attractive, Military. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Eberdeb Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan tunic with grey highlights, and long black pants that bunch up around his shoes. He has styled his white hair well, parting it to the left. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: Born in the east to a Stylist, Eberdeb learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and his religion dominates his actions
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 5 (-3) | 9 (-1) | 8 (-1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 3000 cp.
Juliana Moreno, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She wears her red hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Juliana is combative with any and all who dare try her patience in the slightest.
History: The child of a Glassblower, who enjoyed hunting, Juliana was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Juliana took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has achieved small success as a Mason.
Motivation: Expand her business; and to get a good night's sleep
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 6 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 400 sp.
Tricking Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, she is an attractive figure. She wears baggy pastel pantaloons and a grey scarf. She has styled her gray fur well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is happy with her job as a Barber. She turns her eye from what people do, preferring to live and let live. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the east. In her 12th year, her parents were killed by a drow raid, leaving Tricking alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Server again.
Ideals: Justice. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Common Melee.
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