Portia Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She dresses well, wearing red shirts, loose pants, and blazers most of the time. Beneath her clothing is a huge mess of scar tissue. Her white hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is fixated on the number 21. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive, Slave. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 5 (-3) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 250 gp. Hematite (16 gp). Brown-green garnet (50 gp). 1 Good lock.
Shivering Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with grey stripes complete with hood. He carries with him a set of monstrous two handed axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His orange fur is heavily combed to the left. His amber eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Map Maker. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shivering grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shivering. He then took over the family business and is one of the better Map Maker for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Insane, Ugly. Bonds: Job, Criminal record. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Azza Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her green boots flare out at the collars. She has a moderate pudge and is not very fit. She keeps her brown hair in a pixie cut. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast desert. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by illithids. Azza was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Seeks redemption; and she wants revenge against illithids
Ideals: Joker. Flaws: Fearful. Bonds: Nature, Enemies, Criminal record. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 3 (-4) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 110 gp.
Dain Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. He has done his best to style his golden hair to look like a famous performer. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Cartwright in town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Cartwright like his mother before him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Bonds: Attractive, Job, Religious. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Darkwood Buckler.
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