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NPC Generator

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Advanced [show]


Azzakh Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. He has styled his gold crest well, parting it to the left. His eyes are likewise red.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Adventurer, but he was a colossal failure. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is greedy; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Azzakh Pfaphnyrennish, Male Dragonborn Warrior 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Smoky quartz (70 gp).


Social Check DCs


Jarana Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of the four houses of cards on her torso. She carries a battered shield and tarnished mace as well. She has styled her golden hair well, parting it to the right. She wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food she seems plenty friendly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in a small forest village. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest woman in the east; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Nature, Attractive. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Jarana Trueanvil, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Bertram Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Bertram Crawford, Male Human Monk 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Backpack.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long red hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: Charles was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Assassin.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Charles Marleigh, Male Human Aristocrat 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)17 (+3) 8 (-1)15 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs

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