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NPC Generator

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Advanced [show]


Bree Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire, and she perpetually has her whip ready. She wears a small hat to hide her balding. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make her almost putty in your hands.

History: Bree was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Persistence. Flaws: Addict, Selfish. Bonds: Attractive. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Bree Fastfoot, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)6 (-2) 11 (+0)7 (-2)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp.


Social Check DCs


Trail Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears silk and lounges about seductively. He wears his lavender fur down. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the south. Trail was born on a far southern forest where he grew up under the tutelage of his father, an expert Interpreter. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Depressed. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trail Of Spirit, Male Tabaxi Adept 2
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 6 (-2)7 (-2) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 190 gp. 1 Hourglass.


Social Check DCs


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel cloak and cross-gartered white stockings. His white fur is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast island. Two Llamas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Cynical, Impulsive. Bonds: Nature. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Two Llamas Candle, Male Tabaxi Paladin 2
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 8000 cp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Half-Plate.


Social Check DCs


Cask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of luck around her neck, and a scythe on her belt. She is muscular with a powerful set of arms. Her red fur is greasy and uncared for. Her eyes, though not visible through her cowl, are hazel.

Personality: Cask speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Around other people she will do her best to conceal her emotions and appear jolly.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Ugly, Shy. Bonds: Military. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Cask Grass, Female Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)11 (+0) 15 (+2)14 (+2)
Skills Nature +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Rose (70 gp).


Social Check DCs

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