Radomir Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is greedy; and wants to work out more often
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 100 sp. White pearl (50 gp). 2 Smokesticks.
Brottor Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered pickaxe and tarnished axe as well. His white hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: He was born in the south. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brottor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp.
Dabbledob Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the four houses of cards on his torso, and he perpetually has his quarterstaff ready. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Dabbledob was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and revenge
Ideals: Fighting. Bonds: Enemies, In love, Family, Nature. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 140 gp. Sard (60 gp). 1 Masterwork Common Melee.
Fargrim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is bald on top and has large red tufts of hair around his ears. This violet eyed westerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. During his travels, Fargrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Flaws: Ugly, Disease, Selfish. Bonds: Rich, Adventurer. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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