Ermina Shelley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Ermina studied abroad. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has worked as a Server like her mother before her.
Motivation: She has a rivalry with the Church that dominates her actions; and an old rival family wants her found
Ideals: Gifted, Entrepeneur. Bonds: Rich, Job, Family, Religious. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 6 (-2) | 13 (+1) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 70 gp.
Aline Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She prefers to wear yellow clothing when she does not wear armor. Her hair, while still mostly chestnut, has prominent grey streaks. Her ears are large.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Optimist, Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp.
Qualen Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the sun god on his torso. He is bristling with hidden weapons, mostly falchions and sickles. His red hair is heavily combed to the left. He has a dull look in his hazel eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west. His mother was a soldier and died while he was still young. Qualen was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Flaws: Cynical. Bonds: Criminal record, Attractive, Immigrant, Military. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 120 gp. 1 Darkwood Buckler.
Virra Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her golden hair is cut short. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not trust anyone and sleeps with one eye open.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Insomniac, Disease. Bonds: Attractive, Nature, Religious. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1800 sp. 1 Average lock.
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