Azgrom Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is chestnut and curly. His green eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Azgrom was born on a far eastern desert where he grew up under the tutelage of his father, an expert Dyer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Artistic. Flaws: Greedy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 8 (-1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp.
Giselle Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple yellow robe with black stripes complete with hood. She carries with her a set of hammers on her belt, each one with a aquamarine on the hilt. She keeps her brown hair in a pixie cut. Her half smiles and blue eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She pushes her goals aggressively. She is also a coward if confronted.
History: The child of a Bather, who enjoyed hunting, Giselle was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Giselle took refuge in the large cave and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Attractive, Nature. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp. 1 Breastplate.
Thoradin Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His moppish blonde hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is calm most of the time but flees social interaction. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Criminal record. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 200 sp.
Raer Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan cloak and cross-gartered grey stockings. He keeps his golden hair in a flapper bob. He has gleaming, smiling gray eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Engraver profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Fletcher like his mother before him.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. Red-brown spinel (130 gp). 1 Banded mail.
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