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NPC Generator

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Advanced [show]


Aramil Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He wears a wide-brimmed hat to hide his balding. His eyes are violet and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Aramil Suithrasas, Male Elf Bard 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Roondar Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean blue cloak covering his clean studded leather. His silver hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Professionalism, Gifted. Flaws: Antagonistic, Addict. Bonds: Rich. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Roondar Timbers, Male Gnome Monk 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerbo Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He wears his auburn hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Gerbo Loofollue, Male Gnome Aristocrat 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 8 (-1)17 (+3)
Skills Athletics +3, History +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Five Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is yellow and very short. His yellow eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Adventurer, Five learned a great deal about his mother's area of expertise. Five was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Five decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Criminal record, Military. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Five Peak, Male Tabaxi Bard 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)9 (-1) 8 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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