Nora Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy white hair. Her gray eyes are slightly larger than normal.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 13th year, her parents were killed by a dire rats raid, leaving Nora alone in the world. After a stint in an orphanage, she was adopted. She has drifted from career to career and currently works as a Gardener.
Motivation: Sabotage a competitor.
Ideals: Artistic, Gifted. Bonds: Enemies, Job. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Red-brown spinel (130 gp). Golden yellow topaz (200 gp).
Nicholas Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man is generally shirtless and showing off his tattooed chest. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east. His mother was a soldier and died while he was still young. Nicholas was left his mother's suit of armor and trained in its use and care. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Immigrant, Military. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Golden pearl (120 gp). Fiery yellow corundum (800 gp). Golden pearl (120 gp). 4 Smokesticks.
Flame Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He keeps his orange fur in a flapper bob. His eyes are amber and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. Flame enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Flame was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Flame's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Professionalism. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 80 gp.
Egelina Haley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light brown in addition to tight pants. She wears a Stetson hat to hide her balding. Her gray eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bowyer arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Joker. Bonds: Adventurer, Rich. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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