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NPC Generator

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Advanced [show]


Right-Handed Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. She has styled her red fur well, parting it to the left. Her eyes are likewise yellow.

Personality: Always inclined to offer people food she seems plenty friendly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Tanner father left her crippled. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has passion for adventuring and risk; and money/treasure

Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Right-Handed Peak, Female Tabaxi Cleric 2
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp.


Social Check DCs


Purson Caution, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears green trousers with grey and red striped suspenders. He wears various colorful collared shirts. His blue hair is knotted and matted. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Purson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purson fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers

Ideals: Gifted, Fighting. Flaws: Ugly, Sensitive. Bonds: Mentor. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Purson Caution, Male Tiefling Druid 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 330 gp. 1 Half-Plate.


Social Check DCs


Cressel Chance, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. He has wavy white hair. His eyes are gold.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Cressel was born the youngest of three triplets. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Selfish, Antagonistic. Bonds: Family, Adventurer. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Cressel Chance, Male Tiefling Commoner 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. Deep blue spinel (200 gp).


Social Check DCs


Darrak Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly red, has prominent grey streaks. He is baby faced.

Personality: This man loves poetry and to teach people poetry more than just about anything. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the north to a Tailor, Darrak learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Tailor like his father before him.

Motivation: He is a bit of a kleptomaniac; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Tailor

Voice: Posh accent

Attributes [hide]

Darrak Strakeln, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 7 (-2)6 (-2)
Skills Animal Handling +0, Investigation +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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