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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thamior Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his red hair in a pixie cut. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has never given up on his poetry dream.

Motivation: Wants to work out more often; and human compassion

Ideals: Athletic, Gifted, Artistic. Bonds: Attractive, Poor. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thamior Tiltathana, Male Elf Ranger 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Hoshû Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with feathered hat. He has chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Religious. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Hoshû Ainsworth, Male Half-Orc Commoner 1
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Golden pearl (40 gp).


Social Check DCs


Corkitron Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Wants to work out more often; and a strong sense of loyalty to half-orc people

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Rich, Military. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Corkitron Kettlewhistle, Male Halfling Aristocrat 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)12 (+1) 5 (-3)12 (+1)
Skills Nature +3, Survival -1
Senses Passive Perception 7
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Mastema Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large green mantle and cape that has been intricately interwoven into her white robe. Her hair, while still mostly red, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Mastema lived on a farm with her father, near the main road leading to a nearby town. Like her father and her brother before her, after school she went straight into learning to become a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Flaws: Secretive. Bonds: Family, Job, Adventurer. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Mastema Anarchy, Female Tiefling Adept 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs

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