Darrak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his white robe. His skin is fair and his fingers are delicate and long. He wears a deerstalker hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful brothel owner made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3000 cp.
Eldon Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with broad hat. His chestnut hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Eldon has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
Possessions: 350 gp.
Crampernap Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His white hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Crampernap was born the youngest of three triplets. His first spouse was a Dyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Joker. Flaws: Insomniac. Bonds: Slave, Rich, Family. Occupation: Bowyer
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Damien Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. With bright white hair and a scraggly beard. He has brown eyes and a white hat with a black feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Damien took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions.
Ideals: Artistic, Gifted. Flaws: Ugly, Terse. Bonds: Immigrant. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp.
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