Mozfel Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. His black hair, when down, is lengthy. His fierce violet eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Enemies, Job. Occupation: Junk Dealer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 5 (-3) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 160 gp. Amber (90 gp). Amber (90 gp). Star rose quartz (40 gp). 1 Masterwork Light steel shield.
Barakas Hate, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a green costume with the symbols of his god on his torso. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady silver eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Barakas took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and his religion dominates his actions
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 6000 cp. Silver pearl (40 gp).
Cockaby Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has styled his silver hair well, parting it to the right. He has several tiny aquamarine earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is able to fit into much smaller and tighter spaces than normal.
History: Cockaby hails from a village terrorized by orcs. His father took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away
Ideals: Justice, Gifted. Bonds: Rich, Enemies, Nature. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Galinndan Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man wears bulky blue painted plate armor. He wears his golden hair down. His hazel eyes dart from person to person.
Personality: Eccentric and domineering, Galinndan will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Galinndan was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 2 years.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic, Extrovert. Bonds: Job, Family, Debt. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
