Karash Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He is tall, broad shouldered and powerfully built. He wears his black hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Farmer, Karash learned a great deal about his father's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Sweet Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. Her lavender fur, when down, is lengthy. Her green eyes have a joyful gleam in them most of the time.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the east, but her parents moved at a very young age to the south. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She left for the east, certain she would find work there.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 14000 cp. Hematite (16 gp). Malachite (16 gp).
Sheggen Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a white costume with the symbols of luck on his torso. He has a golden handlebar mustache and slicked back golden hair. His thin eyebrows rest above his beady blue eyes.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp.
Caramip Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many blue ritualistic tattoos. She wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. Her hair is brown, silky, and of moderate length. Her violet eyes peer out from beneath her top tan hat.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted from career to career and currently works as a Mercenary.
Motivation: To be a Apothecary again; and expand her business
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!