Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of greataxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Cockaby was left his mother's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insane, Racist, Impulsive. Bonds: Military. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Deep blue spinel (300 gp).
Aura Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of death around his neck, and a crossbow on his belt. His fur is cut close to his head. His ears are large.
Personality: Aura wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Disciplined, Professionalism. Flaws: Ugly. Bonds: Religious. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Darkwood Shield.
Caelynn Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She carries a battered trident and tarnished greataxe as well. Her white hair is long and unkept. Her eyes are green and beady.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born in the north to a Layabout, Caelynn learned a great deal about her mother's area of expertise. After coming to the age of reason, Caelynn took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Layabout soon after.
Motivation: Sabotage a competitor; and balancing her hectic life and new layabout responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Griselda Hadley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dark leathers with embroidery, and a wedding ring on her left hand. She sports a flattop hair cut. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the south, certain she would find work there.
Motivation: Wishes to resurrect an old love.
Flaws: Shy, Fearful. Bonds: In love, Poor, Immigrant. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!