Kadana Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her copper crest down. Her eyes are red and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Kadana is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their son. She worked as a Barkeep, and she later adopted a second son.
Motivation: To reunite with her absent father; and to unite with her sister
Flaws: Mundane, Disease, Insomniac. Bonds: Attractive, Family. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Great Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is gray, silky, and of moderate length. He has green eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His martial abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To end his boredom; and he is content
Ideals: Gifted. Flaws: Mundane, Selfish. Bonds: Rich, Attractive. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp.
Burgell Offund, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a top hat to cover his moderate length white hair. His eyes are green and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: A deep hatred of brigands; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Gifted, Impeccable. Flaws: Insomniac. Bonds: Rich, Job, Enemies. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 8
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 19 (+4) | 9 (-1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. White pearl (60 gp).
Veloptima Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is smooth and relatively long. She has gray eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Veloptima was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her childhood dream was to be a Unemployed, but she was a colossal failure. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and to be a unemployed again
Ideals: Gifted. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Barber
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Zircon (60 gp).
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