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NPC Generator

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Advanced [show]


Oriel Eathalena, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a yellow tunic with brown highlights, and long green pants that bunch up around her shoes and is in decent physical shape. Her auburn hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a very good compulsive liar and kleptomaniac.

History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She is searching for what she claims is her rightful reward.

Motivation: Wants to open a new tavern; and she has comitted a past crime that haunts her to this day

Flaws: Cynical, Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Oriel Eathalena, Female Half-Elf Warrior 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)6 (-2) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts, and carries sickles. His lavender fur is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Fighting, Justice. Flaws: PTSD. Bonds: Rich, Family. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Great In the Wind, Male Tabaxi Cleric 1
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. 6 Acid flasks.


Social Check DCs


Blossom Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a red poncho over her likewise colored trousers and shirt. She wears a feathered hat to hide her balding. She wears large thick round spectacles.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. The war was a terrible time for her, and Blossom does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her father raised her in a mountain cabin. Blossom liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and further expansion of business

Flaws: Depressed, Shy. Bonds: Military, Nature, Job. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Blossom Copperkettle, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)10 (+0) 17 (+3)9 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 170 gp. Red-brown spinel (110 gp). Violet garnet (600 gp). Azurite (7 gp).


Social Check DCs


Fragrant Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His black fur is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Fragrant's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.

History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable, Professionalism. Bonds: Attractive, Immigrant. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Fragrant Thundercloud, Male Tabaxi Barbarian 2
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)10 (+0) 7 (-2)8 (-1)
Skills Athletics +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 180 gp.


Social Check DCs

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