Alberich Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a brown suit, yellow shirt, and blue tie. His chestnut hair is lengthy and is close to two feet long. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion
Ideals: Opinionated, Logical. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp. Amber (40 gp). 1 Banded mail.
Cory Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky grey painted plate armor. His hair is auburn and very short. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has dedicated himself to building a better trade route.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Disease. Bonds: Immigrant, Job, Adventurer. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 70 gp. Coral (150 gp).
Erias Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn and curly. This amber eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Erias took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He then took over the family business and is one of the better Farmer for hire.
Motivation: A deep hatred of gnolls; and expand his business
Bonds: Guardian, Job, Poor, Nature, Enemies. Occupation: Farmer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 240 gp.
Vicky Dumph, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear brown clothing when she does not wear armor. Her red hair has been sun bleached extensively. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born at the edge of vast mountains. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
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