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NPC Generator

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Advanced [show]


Kiirith Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. He has a slight overbite and is overall scrawny. He keeps his green crest in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Kiirith took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Stableman job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Bonds: Attractive, Job, Poor. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kiirith Mohradyllion, Male Dragonborn Barbarian 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)9 (-1) 5 (-3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Baz Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a golden handlebar mustache and slicked back golden hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Jeweler, but he got bored and became a Sage. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Military. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Baz Gentry, Male Half-Orc Bard 1
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 6 (-2)8 (-1)
Skills Arcana +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Richard Woods, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey shirt with thin white vertical stripes and blue pants. He is tall, broad shouldered and powerfully built. His golden hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world.

Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Military, Rich. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Richard Woods, Male Human Warrior 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 gp. Amethyst (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Cora Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her bow ready. She sports brown long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Job, Criminal record. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Cora Wildcloak, Female Halfling Adept 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 7 (-2)9 (-1)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs

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