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NPC Generator

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Advanced [show]


Dagger Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy pastel suit and is in decent physical shape. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.

History: When he was but 3 years old his parents immigrated from the west. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Attractive, Immigrant, Rich. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Dagger Wind, Male Tabaxi Adept 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1700 sp. 1 Buckler.


Social Check DCs


Gurdis Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses like a well dressed Sellsword does. She has wavy black hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She never wears the same outfit twice, unless she absolutely has to.

History: Gurdis was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Sellsword for hire.

Motivation: She is unsatisfied with her job.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Poor, Mentor. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Gurdis Dankil, Female Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)9 (-1) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nurkara Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. With bright chestnut hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also hits on women, regardless of circumstances.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She would like to get married and retire.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Has a crush, Rich. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Nurkara Bofdann, Female Dwarf Cleric 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear brown pants and tee shirts. He wears his chestnut hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: When he was but 3 years old his parents immigrated from the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)9 (-1) 8 (-1)7 (-2)
Skills Medicine +1, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs

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