Panana Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is smooth and relatively long. She has a tattooed face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Optimist, Entrepeneur, Gifted. Bonds: Attractive, Adventurer. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 18 (+4) | 5 (-3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 100 gp. 1 Good lock.
Audhild Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is auburn and very short. She has hazel eyes and a grey hat with a green feather.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She has never given up on her painting dream.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Sensitive. Bonds: Poor, Slave. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 5 (-3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Synthrin Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'7". She usually wears her green robe and has her warhammer always slung over her shoulder. She wears her copper crest up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. Synthrin was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Miller. She is searching for what she claims is her rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 110 gp. 3 Tanglefoot bags.
Ghaliver Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man is well dressed, constantly wearing a white suit, black shirt, and yellow tie. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: He comes from a rich southern family. Ghaliver was born on a far southern desert where he grew up under the tutelage of his father, an expert Servant. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and he is content
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
