Delebean Pingun, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and wears a lot of dark rich colors, with gold accents. His chestnut hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: The child of northern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and to find somewhere to settle down
Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Pyntle Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing colorful clothing, dressed as a Barber, and is pretty ugly. Her black hair is well kept. She tend to wears goggles to shield her eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in a small forest village. Her mother took her hunting and taught her how to get in the mind of other creatures. She has drifted from career to career and currently works as a Barber.
Motivation: She is wracked by social anxiety; and wants to open a new tavern
Ideals: Joker, Logical. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
Possessions: Just what you see.
Mary Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is generally shirtless and showing off her tattooed chest. Her whole body is exceptionally muscular. Her golden hair is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: Mary hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: She's repulsed by the PC; and wants to raise her children well
Ideals: Artistic, Justice. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Pígug Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black shirt with thin grey vertical stripes and black pants. He keeps his long auburn hair kept up in a rat tail. His fierce violet eyes like to dwell on things.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He has all his life been fascinated with dancing.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pígug took refuge in the ruined castle and found the beat up mace and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Racist. Bonds: Nature, Criminal record, Adventurer. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp. Zircon (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
