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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright brown suits and hats. His white hair is drawn into a tight pony tail with a clover scrunchie. He has several tiny emerald earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Logical, Athletic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Gerald Abram, Male Human Fighter 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 60 gp.


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His black fur is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and he has money and likes to spend it

Flaws: Mundane, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Aura In the Wind, Male Tabaxi Cleric 1
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Yvonne Jacobs, Female Human [Permalink]

Personal [hide]

Description: She wears a brown deerstalker hat and brown clothes. She carries a battered shield and tarnished trident as well. Her tied-back hair is red. She wears crescent spectacles with a black brim.

Personality: She acts crazy and hedonistic. She believes the world needs to unite to get rid of orcs once and for all.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with a spirit at a very young age, Yvonne has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by orcs. Yvonne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Revenge; and to unite with her brother

Ideals: Fighting, Gifted. Flaws: Hedonist, Disease. Bonds: Enemies, Family. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Yvonne Jacobs, Female Human Barbarian 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)7 (-2) 15 (+2)8 (-1)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Godfrey Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy red beard and wild red hair. His eyes are green and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: Godfrey was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his poetry dream.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting, Optimist, Artistic. Flaws: PTSD. Bonds: Family. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Godfrey Durkin, Male Half-Elf Aristocrat 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 9 (-1)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp.


Social Check DCs

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