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NPC Generator

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Advanced [show]


Cimer Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears baggy green pantaloons and a tan scarf. His chestnut hair is smooth and relatively long. His eyes are red and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Cimer enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants a kiss; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Secretive, Hedonist, Disease. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Cimer Caution, Male Tiefling Rogue 1
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Nordak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy brown beard and wild brown hair. His green unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Doctor, Nordak learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Doctor

Voice: Slurs words

Attributes [hide]

Nordak Trueblood, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 7 (-2)7 (-2)
Skills History +3, Intimidation +0
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. Beneath his clothing is a huge mess of scar tissue. With bright blonde hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Succubi in disguise. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Persistence. Flaws: Shy. Bonds: Slave, Attractive, Adventurer. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Barendd Gorunn, Male Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Gynk Astley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white coat over a yellow low-cut shirt, and a top hat upon her head. She is bristling with hidden weapons, mostly morningstars and nunchakus. Her white hair is kept up in a ponytail inside a top hat. Her ears are large.

Personality: She has always had a great fascination with Halfling culture. She has a minor phobia of water and hates getting wet.

History: She was born in the west, but her parents moved at a very young age to the east. Gynk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gynk decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Ugly, Racist, Fearful. Bonds: Criminal record, Immigrant. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gynk Astley, Female Half-Orc Wizard 1
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)10 (+0) 17 (+3)10 (+0)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp. 1 Small steel mirror.


Social Check DCs

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